AI Insights · Timothy · April 2025
Top Basketball Games in the US: Q1 2025 Performance Insights
Explore the performance of the top basketball games in the United States during Q1 2025, with insights on downloads, revenue, and active users from Sensor Tower.
The first quarter of 2025 showcased intriguing trends in the performance of top basketball games on a unified platform in the United States. Here's a closer look at the top five games:
NBA 2K Mobile Basketball Game from 2K saw a notable fluctuation in weekly revenue, which peaked at approximately $200K in mid-February. Downloads showed a decline towards the end of the quarter, starting from 56K in early January down to 40K by the end of March. Meanwhile, active users increased steadily, reaching around 373K in mid-March.
NBA 2K25 MyTEAM, also from 2K, experienced a surge in revenue with a peak of $285K in early February. Weekly downloads were relatively stable, maintaining around 42K to 61K throughout the quarter. Active users showed an initial increase, peaking at 140K in mid-February but declined sharply to about 43K by the end of March.
Basket Battle by SUPERSONIC STUDIOS LTD had a modest revenue stream, with weekly figures hovering around $50. Downloads started strong at 51K but settled at around 28K by the quarter's end. Active users saw a consistent decline from 298K in early January to 186K by the end of March.
Dribble Hoops from Voodoo showed a gradual increase in revenue, reaching $549 in late February. Downloads were steady, averaging around 26K to 32K weekly. Active users peaked at 59K in mid-March before dropping to 40K by the end of the quarter.
NBA LIVE Mobile Basketball by Electronic Arts maintained a steady revenue stream, with a notable peak of $14K in early March. Downloads remained consistent, with weekly figures ranging from 20K to 28K. Active users decreased over time, from 141K in early January to 81K by March's end.
These insights are based on data from Sensor Tower. For more detailed analysis and insights, visit Sensor Tower's platform.